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This task shows you how to
animate the various elements composing the scene, i.e. cameras, lights,
environments and materials. |
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The Light 1 object is taken as a simulation
example to illustrate this task but bear in mind that the method is
identical whether you animate a camera, a light, an environment or a
material. |
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Open the
Lamp.CATProduct document then create a spot light source by clicking
Create Spot Light
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Click Simulation
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The Select dialog box opens:
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Reminder: in the above Select
window, you can see only two object types which can
be animated through the simulation command (3 materials and a
light).
Bear in mind, all rendering elements (i.e. the various elements
composing a scene) can be animated:
- Lights
- Environments
- Materials
- Cameras
- Turntables
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Select the object to be animated (Light 1 in our example)
then click OK to validate. The Edit Simulation
dialog box appears:
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If you first select the element
to be animated in the specification tree, then click
Simulation
afterwards, the Select dialog is not displayed. |
As you can see below,
running Simulation snaps the compass to the
element to be animated, enabling you to manipulate it very easily: |
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Click Insert to record the starting shot.
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Modify the lighting orientation using the 3D compass.
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Click Insert to
record the desired keyframe and insert it into your simulation scenario.
As you insert your first key frame, the dialog box
buttons are activated to let you Modify, Delete
or Skip the recorded shots. |
The initial position is automatically recorded. If
you need to reposition your object, delete its first position or
modify it. |
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Select the
interpolation which defines the number of steps between the shots you
have recorded:
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The lower the number, the slower the replay speed.
Note: the interpolation is used for preview only and does
not affect the rendered animation. |
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Use the other VCR buttons to play backward, step forward,
modify the speed, etc.
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Click the Play Forward
button to preview the
animation.
You can also use one of the loop modes to:
run the simulation once
run the simulation in a
continuous way
run then reverse the
simulation in a continuous way.
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You can click Edit analysis
at any time to open the Edit Analysis in Simulation
dialog box which lets you edit the interferences you may have
previously defined. In case no interference has been defined, the
dialog box is empty. |
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Click Edit
simulation objects to edit objects in your simulation. This opens
the following dialog box:
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Select the simulation object to edit from the proposed
list then click Edit... to open the Properties
dialog box:
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Modify the object parameters as desired then click
OK twice to close the Properties and Edit
Simulation Objects dialog boxes.
To animate more elements in your simulation, click
Add... This opens the Select dialog box and
enables you to select additional objects: |
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Modify the parameters and the object position to change
the viewpoint as often as necessary, clicking Insert to record
each of the desired shot.
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Replay your
simulation with the Animate viewpoint check box selected:
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The simulation is replayed
and shows the viewpoint changes you recorded. |
This option can be
activated whenever you want, either before recording the simulation
or after. |
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You can
select the Automatic insert check box at any time. This
option records the shots automatically as you move the object as
often as necessary. |
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Click OK to save your simulation.
Your simulation is identified in the
specification tree along with the simulation track displayed in the
geometry area: |
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Whenever you wish to modify the simulation, just double-click its
track or its name in the specification tree to re-open the Edit
Simulation dialog box.
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You can also record a fitting track using lights and environments. For
detailed information on tracks, refer to Using Tracks in the
Version 5 - DMU Fitting Simulation documentation.
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