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Click
Apply Sticker
to open the Sticker dialog box:
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You can also select directly in
the geometry area the element onto which the sticker will be
applied then click Apply Sticker. If you do so, you can
skip step 2 and jump to step 3. |
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Select the 3D geometry location where you want to apply
the sticker:
- for a V5 model, you can either select one or multiple
elements using the multi-selection in the 3D window or select the
desired element(s) in the specification tree
- for a V4 model, you can select a face or the entire product
as well either in the 3D window or in the specification tree
- for cgr and MultiCAD files, you can select either a face or
the entire product in the 3D window or in the specification tree.
As far as cgr files are concerned, the sticker will be applied
onto the entire product.
However, note that applying a sticker onto the entire product
will result in a longer response time when manipulating geometry. |
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Depending on the
location where you click, the sticker is applied the following way:
-
if you click an object
in the specification tree, the sticker's manipulator is centered
by default on the selected object and its size is proportional to
the size of this object
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if you click an object
in the geometry area, the manipulator is centered by default on
the point you clicked and is positioned along the normal to this
point.
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Click the
button to choose the type of mapping: either Planar,
Spherical or Cylindrical.
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These different mapping
types are available to let you select the most appropriate mapping
for the shape of the geometry:
- Planar Mapping is similar to a slide projector (a
picture on a wall, for instance). You can use it for stickers
with two privileged directions such as a picture of a chessboard
or a wall of bricks
- Spherical Mapping is similar to a painted light
bulb. You can use it for stickers that do not have a privileged
direction
- Cylindrical Mapping is similar to placing a label
on a can of food. You can use it for stickers having a privileged
direction such as a picture of marble.
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When a sticker is created
and applied onto geometry, it is placed under a node named Stickers
which is located under the current active product: |
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In our example, the
symbol
identifying the sticker means that the sticker has been applied
onto an element and has a texture image. The number of selected
elements is displayed in the Selection box.
The sticker is applied tangent to the surface with a
visualization in transparency and a default image.
The shape of the manipulator reflects the mapping type selected
in step 3 (Planar in our example): |
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You can assign a new
default image to the sticker in the Sticker tab
accessible in Tools > Options. |
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Use the manipulator handles to
adjust the texture scale as shown below:
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When the sticker is
selected, the compass is automatically snapped to it to let you
position the sticker as you wish in the geometry: |
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However, as soon as you
access the Sticker dialog box, the compass disappears.
For detailed information on object manipulation with the compass,
refer to "Manipulating Objects Using the Mouse and Compass" in the
Version 5 - Infrastructure User's Guide. |
You can also use
the Texture tab's sliders in the Sticker dialog box:
- Size: defines the sticker size in millimeters
- Scale U, V: determines how the sticker is
stretched along u- and v- axes
- Position U, V: determines the gizmo position along
u- and v- axes. By default, the sticker image is centered
- Use Normal: lets you apply the sticker according
to the plane projection. The Reverse Normal option lets you
invert the normal. When "Use Normal" is not checked, the sticker
is applied on both sides of the selected element
- Flip U, V: inverts the sticker texture along u-
and v- axes
- Orientation: defines the gizmo rotation around u-,
v- and w- axes. The W axis represents the normal to the surface.
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You can click the
button to resize U and V proportionally. This is especially useful
for square shapes such as the Floor material.
When this option is on, the Scale V box is grayed and
the icon changes to
. |
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When the lock is
green, clicking an highlighted element automatically removes the
sticker applied onto it. Just click the green lock so that it turns
orange in order to lock the selection and prevent any removal. |
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Click the
Lighting tab:
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Use the Color
slider to set the sticker color or click the ... button
opposite Color then choose the color to be used for the
material texture. The Color dialog box is displayed allowing
you to select the exact color you wish to define as a texture:
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You can click in the preview area to choose the
color, or even enter the exact value of the desired color. You can
enter a value comprised between 0 and 255 for any of these boxes.
When finished, click OK (or Apply then
OK) to validate and close the Color dialog box. |
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Define the other lighting
parameters:
- Luminosity: determines the intensity of light
diffused in any direction by the object, even if not lit by any
light source
- Contrast: the intensity of light diffused by the
object when lit by light sources
- Shininess: intensity and color of light reflected
in one particular direction (highlights)
- Transparency: determines the degree of
transparency of an object. The higher the value, the more
transparent the object.
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Click OK to validate your parameters.
The sticker is applied according to the parameter
values you specified: |
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You can create as many stickers as you wish on the
same geometry and make them overlap each other, the last sticker
created being placed on top. |
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