Display

 
  This tab deals with the following categories of options:
 

Active Lights

 
  This area lets you control the display of active lights.

Wireframe display

Displays the representation of the light source in wireframe mode.

  By default, this option is activated:
 

Spot light source: wireframe display

 

Shaded display

Displays the representation of the light source in shading mode as shown below:

 
 

Spot light source: shaded display

  You can use the manipulators to interactively position the light source as you would do for the default wireframe representation.
This display helps you visualize more easily which part of the object is illuminated as shown below:
 
   
The color of the shaded representation corresponds to the color defined for the light source (via the Lighting tab in the Properties dialog box). In the above example, the light intensity has been assigned a green color.

By default, this option is cleared.

 

Inactive Lights

 
 

No display

Turns off inactive light display.

By default, this option is activated.

 

Full display

Turns on inactive light display.

By default, this option is cleared.

 

Inactive Environments

 
 

No display

Turns off the inactive environment display.

By default, this option is activated.

 

Simplified display

Displays inactive environments in a simplified way.

By default, this option is cleared.

 

Full display

Turns on the inactive environment display.

By default, this option is cleared.

  Note: dynamic reflections are no longer supported.
 

Light Manipulator

 
 

Show normal

This option is relevant only when the Position along Normal or Position Specular command is active. It allows you to display the normal of the surface when you move the mouse over the surface and therefore, helps you to position the light source.

To be able to use this option, you need to activate the light source (either by clicking the light symbol in the geometry area or by selecting the light in the Light Commands toolbar) then, move your mouse over the surface to see the normal:

 
 

The option is activated

The option is cleared

  By default, this option is cleared.
 

Environment Reflections

 
 

Enable

Activates environment reflections on reflective objects.

However, bear in mind that this option does NOT deactivate the active environment reflections. Whenever you wish to restore the default reflections, you can either deactivate the environment by right-clicking it in the specification tree then clearing Environment Active, or simply delete it.

Checking this option activates the Quality box which lets you specify the reflection quality:

  • Lowest (128 x 128 pixels)

  • Low (256 x 256 pixels)

  • Medium (512 x 512 pixels)

  • High (1024 x 1024 pixels)

  • Highest (2048 x 2048 pixels).

Checking this option also activates the other fields detailed below.

By default, this option is cleared.

Update reflections when viewpoint is changed

Updates environment reflections on reflecting objects when the viewpoint is modified beyond a predefined threshold. Otherwise, the reflection update only occurs when you are working with a new or modified environment (i.e. new wall textures or colors).
You can use:

  • the Quality while moving box to indicate the texture size used when the viewpoint is moved
  • the Update threshold box to specify the texture update threshold in degrees when the viewpoint is rotated
  • the Computation passes box to indicate the number of texture passes.

By default, this option is cleared.